Golf Hackathon


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Welcome to Hack Golf—an open-innovation initiative
aimed at crowdsourcing the future of the game.


In the current phase of Hack Golf, we’re asking you to help us diagnose and establish the definitive list of golf’s frustration factors: what makes the entire, end-to-end golf experience less fun than it should be?

To help guide your feedback, below are 10 categories describing different aspects of the golf experience. Please select one or more of these categories and share with us your frustrations and ideas for addressing these (we'll be developing ideas more fully in subsequent phases).


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By Patrick Guilbault on July 22, 2014

Spending 5 or more hours for a game of golf is frustrating. What's even more frustrating is watching someone "mark" his ball for a 9" putt. Come on... Let's move on.

Slow play seems to be the number one issue with current golfers. Let’s make sure we keep them before trying to recruit new...

By Pat Gallagher on July 20, 2014

I'm fascinated by how much power and influence the USGA has over all of the stakeholders in the game: course operators, equipment makers, television executives and actual players. Serious golfers ought to play by the rules, but don't call the rest of us who play by our own rules as "cheaters"......

By Craig Lonsdale on July 20, 2014

I love golf but was not reliably getting maximum fun from my experience until I joined Social Golf Australia (SGA) about five months ago. Until then my golf experiences often involved slow play and I was just one random visitor to each course I played. I also missed the thrill of friendly...

By Pat Gallagher on July 20, 2014

Currently there is no genuine innovation in the design of golf equipment. R&D is restricted to what the USGA will deem "conforming". Flashy graphics, moving a few grams of weight around, passing "white" or "black" colored drivers as innovation may lure some core golfers to buy, but...

By Craig Lonsdale on July 18, 2014

Many of the contributions to HackGolf agree that the game of golf is held back by the difficulty of learning to swing the club and the time taken to master it. Most also agree that slow play would be improved if the average golfer was a better player. Maybe golfers would learn faster is they...

By Craig Lonsdale on July 17, 2014

The arrival at golf clubs and many public access courses is often an unfriendly experience from the beginning. At many courses, the best car-parking spots are reserved for “The Club President”, “The Club Captain”, “The Club Professional” etc. etc. At my local municipal course, the best ten...

By Craig Lonsdale on July 17, 2014

Golf might be more enjoyable for me if large corporations could be encouraged to take more of an interest in my golf. There are plenty of businesses that want to incentivise me to like them or their products via promotions where they give away movie tickets or restaurant meals or other “free”...

By Craig Lonsdale on July 17, 2014

I mentioned in another contribution to HackGolf that I am good at watching and finding golf balls and that I thought that skill could be taught to golfers via an online game. One aspect of some courses that does still confound my ball-finding is when there are acres of grassy rough with no...

By Craig Lonsdale on July 17, 2014

I am frustrated that there is often only a choice between walking and carts as I find hiring carts expensive and I am not a good passenger. I would almost always prefer to walk but I might sometimes have a slight injury or get tired after nine holes. It would be good to have more options.

By garlin smith on July 16, 2014

I'm a huge fan of golf and will continue to play it for as long as possible, but the pace of play has become the biggest range to the game. In Southern California, an average round s 5-5.5 hours, and when you factor in driving, I'm seeing and hearing how golfers are simply choosing not to play...